Press Reset Ruin and Recovery in the Video Game Industry

Pdf Book Name: Press Reset Ruin and Recovery in the Video Game Industry
Author: Jason Schreier [Schreier, Jason]
Publisher: Grand Central Publishing
ISBN-10, 13: 1538735490,978-1538735497
Year: 2021
Pages: 320 pages
Language: English
File size: 2 MB
File format: PDF,EPUB

Download Press Reset Ruin and Recovery in the Video Game Industry Pdf Book Description:

The success of the video game industry over the past few decades has been, by any metric, astronomical. Even calling it “success” feels understated, like saying that summers in New York City smell “bad” or that going into labor is “painful.” In the 1970s, video games barely existed; in the 2020s, they make up the most lucrative and perhaps most influential industry in entertainment. By 2021, video games were generating a whopping $180 billion in global revenue per year. They had just as significant an impact on popular culture, from Fort nite invading schools across the world to Nintendo Direct livestreams dominating social media with big announcements and top-notch memes.

Video games are big business. And for anyone who grew up playing and loving them, it’s tempting to dream about being part of that business. There’s a Far Side comic from the 1990s in which two parents watch a young boy enraptured by Super Mario Bros. and imagine a set of classified ads for jobs that require elite video game skills. Back then, the idea of Nintendo proficiency translating into money made for a good punch line; today, the only piece of that comic that seems unrealistic is someone looking for jobs in a newspaper. People all across the world are now paid to go into an office and bring video games to life sketching out characters, designing levels, and writing code to make everything function. It’s an exciting prospect, and countless bright-eyed gamers want to be part of it. I once walked into a video game studio in downtown New York City a few months before it was due to release its next game. One artist beckoned me over to his desk to “check out something really cool.” Soon a crowd had gathered around the computer, craning their necks to watch a slick, realistic model of a truck roll along a drab gray surface. The artist clicked his mouse a few times and the truck exploded, tires and shards of metal flying across the screen in grisly slow motion. I couldn’t muster up quite as much excitement as the designers and programmers around me, but it still made me smile to see how genuinely happy they all seemed to be. Their full time job was to imagine things and then bring them to life on a computer screen. What could be better?

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