Book Name: Algorithms and Networking for Computer Games 2nd Edition
Author: Jouni Smed, Harri Hakonen
File size: 12 Mb
File format: PDF
Algorithms and Networking for Computer Games 2nd Edition Pdf Book Description:
The essential guide to solving algorithmic and Media Issues in commercial computer games, revised and extended. Combining algorithmic knowledge and game-related troubles, it investigates the most typical issues encountered in sport programing. The first portion of the novel presents practical algorithms for solving”classical” subjects, including arbitrary numbers, procedural creation, tournaments, group formations and sport trees. The authors also focus on the best way best to locate a path in, make the terrain of, and make decisions from the sport world. The second part introduces media related issues in computer games, focusing on four important concerns: how to hide the underlying communication delay, the best way to best exploit restricted network resources, the way to deal with cheating and the best way to assess the online game information. Thoroughly revised, upgraded, and expanded to reflect the numerous constituent changes happening in the commercial gaming industry because the first, this Second Edition, like the first, is a timely, thorough resource that provides deeper algorithmic penetration and broader coverage of game-specific media issues than commonly encountered in game development books.
Algorithms and Media for Computer Games, Second Edition:
Provides algorithmic options from pseudo-code format, which communicates the concept behind the solution, and can easily be composed to some programming language of choice. Includes in-depth treatment of community communication, such as dead-reckoning, local perception filters, cheating prevention and online metrics. Now contains 73 ready-to-use algorithms and 247 illustrative exercises. Algorithms and Networking for Computer Games, Second Edition is a must-have source for advanced undergraduate and graduate students taking computer sport related classes, postgraduate researchers in game-related subjects, and programmers interested in broadening their understanding about the theoretical underpinnings of computer games and in studying new strategies to game programming and design.
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