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Clean Architecture: A Craftsman’s Guide to Software Structure and Design (Robert C. Martin Series) 1st Edition

Pdf Book Name: Clean Architecture: A Craftsman’s Guide to Software Structure and Design (Robert C. Martin Series) 1st Edition
Author: Robert C. Martin
Publisher: Prentice Hall
ISBN-10, 13: 0134494164,
Year: 2017
Pages: 432 / 429 Pages
Language: English
File size: 7 MB
File format: PDF,EPUB

Clean Architecture: A Craftsman’s Guide to Software Structure and Design (Robert C. Martin Series) 1st Edition Pdf Book Description:

Down the darkest path comes the idea that strong and stable architecture comes from authority and rigidity. If change is expensive, change is eliminated—its causes subdued or headed off into a bureaucratic ditch. The architect’s mandate is total and totalitarian, with the architecture becoming a dystopia for its developers and a constant source of frustration for all. Down another path comes a strong smell of speculative generality. A route filled with hard-coded guesswork, countless parameters, tombs of dead code, and more accidental complexity than you can shake a maintenance budget at. The path we are most interested is the cleanest one. It recognizes the softness of software and aims to preserve it as a first-class property of the system. It recognizes that we operate with incomplete knowledge, but it also understands that, as humans, operating with incomplete knowledge is something we do, something we’re good at. It plays more to our strengths than to our weaknesses. We create things and we discover things. We ask questions and we run experiments.

A good architecture comes from understanding it more as a journey than as a destination, more as an ongoing process of enquiry than as a frozen artifact. The title of this book is Clean Architecture. That’s an audacious name. Some would even call it arrogant. So why did I choose that title, and why did I write this book? I wrote my very first line of code in 1964, at the age of 12. The year is now 2016, so I have been writing code for more than half a century. In that time, I have learned a few things about how to structure software systems things that I believe others would likely find valuable. I learned these things by building many systems, both large and small. I have built small embedded systems and large batch processing systems. I have built real time systems and web systems. I have built console apps, GUI apps, process control apps, games, accounting systems, telecommunications systems, design tools, drawing apps, and many, many others. I have built single-threaded apps, multithreaded apps, apps with few heavyweight processes, apps with many light-weight processes, multiprocessor apps, database apps, mathematical apps, computational geometry apps, and many, many others. I’ve built a lot of apps. I’ve built a lot of systems. And from them all, and by taking them all into consideration, I’ve learned something startling. The architecture rules are the same! This is startling because the systems that I have built have all been so radically different. Why should such different systems all share similar rules of architecture? My conclusion is that the rules of software architecture are independent of every other variable.

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